Mycopunk
All Mycopunk Guides
Mycopunk build guides: which build clears which threat level, employee and weapon builds, boss tactics, mission walkthroughs and four-player role splits.
Start Here
Mycopunk Best Builds: Five Loadouts That Clear Every Threat Level
Five Mycopunk builds worth a full upgrade grid, what threat each one clears, and the cells that make them work.
Mycopunk Build Guide: How the Upgrade Grid Actually Decides Your Damage
Cell budget by rarity, why adjacency beats raw stats, when to infuse, and the order to fill Mycopunk's grid in.
Mycopunk Meta Builds: What Actually Wins After the 2.0.2 Infusion Rescale
Mycopunk's 2.0.3 meta: why pattern infusion reshuffled the tier list and which popular builds are now overrated.
Builds by Employee
Mycopunk Bruiser Build: Shield Cubes, Backboost and the Tank That Moves
A Modular Construction Bruiser build for Mycopunk: shield cubes, cooldown stacking, movement tech, Predicament cuts.
Mycopunk Wrangler Build: Eyes Up Here and the Three-Move Escape
Eyes Up Here as a damage amp, Dust Kick plus Tuck'n'Roll for stacked movement, and the Wrangler grid to fit it.
Mycopunk Scrapper Build: Eye in the Sky and Infinite Flight
Scrapper built around Eye in the Sky: near-permanent flight from duration stacking, plus weapon and cell choices.
Mycopunk Glider Build: Wingsuit Uptime, Star Fuel and a Third Weapon
A Glider build that keeps the wingsuit up: Star Fuel scaling, healing-to-flight conversion, Rocket Salvo as a third gun.
Mycopunk Mycologist Build: Infection, Eye of the Storm and the DoT Engine
A Sporelift infection build for the Mycologist: Eye of the Storm after 2.0.2, Fungal Skewer zoning and decay cells.
Builds by Weapon
Mycopunk Cycler Build: Elemental Reloads, Diffraction Driver and RPM Scaling
Turn Mycopunk's starter SMG into a threat-5 weapon: elemental reloads, Diffraction Driver splash, fire-rate scaling.
Mycopunk Shotgun Build: Making the G6 Street Sweeper Work Above Deadly
A close-range shotgun build for Mycopunk: Street Sweeper cells, adjacency scaling and surviving the approach.
Mycopunk Best Weapon Builds: A Loadout for Every Primary Worth Using
Twelve primaries, twelve build answers: which cluster each Mycopunk gun wants and which three deserve a full board.
Mycopunk Weapon Tier List: Ranked for Threat 1 Through 7
Mycopunk's 2.0.3 weapon tier list ranked by what each gun can clear, not raw damage, with the deciding upgrade.
Upgrades & Progression
Mycopunk Upgrade Guide: What to Unlock First, and What to Ignore Until 13
What to spend on before level 13 in Mycopunk, why infusion reorders your priorities, and which upgrades are traps.
Mycopunk Upgrade Patterns: Shapes, Adjacency and Why Position Beats Numbers
How Mycopunk upgrade patterns work: reading hex shapes, using adjacency and placing clusters so infusion pays.
Mycopunk Leveling Guide: Fastest Route to Level 30
The Mycopunk XP table by threat, which missions pay best per minute, and when to stop grinding and start climbing.
Mycopunk Farming Guide: How to Farm Upgrades Without Wasting Runs
Which threat pays best per minute in Mycopunk, why duplicates matter before level 13, and the loop that feeds infusion.
Mycopunk Endgame Guide: What Changes After Level 30
What Mycopunk's endgame is after level 30: Ouroboros, Abomination Assault, Onslaught clears and the order to do them.
Difficulty & Threat
Mycopunk Threat Levels Explained: What Each of the Seven Tiers Actually Changes
All seven Mycopunk threat levels, what scales at each, the XP each pays, and which build clears each tier.
Mycopunk Solo Build: Clearing Deadly Alone Without a Support Player
The solo build that clears Deadly alone: why Bruiser beats Wrangler above threat 5 and the cells that replace support.
Mycopunk Ouroboros Guide: Routing the Roguelike Mode to Room 28
Routing Mycopunk's Ouroboros: a boss every four rooms, the room 28 finale, Contraband rewards and what carries out.
Bosses
Mycopunk Boss Guide: Which Build Beats Cranius, Amalgamation and the Abomination
How Cranius, Amalgamation and Abomination Assault each punish a different build, and the loadout that answers them.
Mycopunk Amalgamation Hunt Guide: Beating the Weekly Boss With Any Team
Arm priority, shell-layer uptime and the builds that finish Mycopunk's Amalgamation Hunt in a four-player lobby.
Mycopunk Abomination Assault Guide: Maximising Kills Before the Clock Runs Out
How Mycopunk's Abomination Assault scores kills, which build maximises throughput, and why boss-killer loadouts lose.
Missions
Mycopunk Walkthrough: The Order to Play Missions, Unlocks and Upgrades
A route from first drop to level 30: which missions to repeat, when to unlock the Mycologist, when to raise threat.
Mycopunk Mission Types Explained: Which Rotating Mission to Farm and Why
All six rotating Mycopunk missions compared by XP, time and risk, and which one to skip when you are farming.
Mycopunk Planetary Defense Guide: Holding the Railgun at Every Threat Level
The hold-and-charge loop, where to stand in the railgun window, and the build that survives Planetary Defense.
Mycopunk Expedition Alpha Guide: Unlocking the Mycologist Without Wasting Runs
The Mycologist unlock chain in Mycopunk: Expedition Alpha, Ground Zero, the rescue, and how to avoid wasted runs.
Co-op
Mycopunk Co-op Guide: How Four-Player Scaling Actually Works
How Mycopunk scales with players, the lobby rules that prevent wipes, and the role split that works in a four-stack.
Mycopunk Co-op Builds: Four Roles That Cover Every Threat Tier
Four Mycopunk co-op builds designed as a set: anchor, stripper, clearer and runner, and how they cover each other.
Mycopunk Character Tier List: All Five Employees Ranked for 2.0.3
All five Mycopunk employees ranked by what they actually clear, with the oddity that decides each one's ceiling.
